Godot

All cool things Godot Engine

Jet Engine Thrustler Shader

Free (CC0) spatial shader for Godot that creates glowing jet engine thrust effects on a cylinder mesh. Noise scrolling, configurable core/edge colors, fresnel edge fading, and vertical fade. godotshaders.com/shader/jet-engine-thrustler-shader/

4Apr 16, 2026, 9:29 AM
Zero Gap Particle Trail

A shader that manually emits particles within the particle shader itself -- no GDScript required, zero trail gaps even at high velocity. Just parent the node to anything that moves. Code + scene file at godotshaders.com/shader/zero-gap-particle-trail/

5Apr 16, 2026, 12:53 AM
Status FX: Free Stylized 3D Status Effects for Godot 4

Free Godot 4 3D status effects (CC0) by binbun3: aura, light streaks, and particle effects with overlay materials for your models. Noise texture-based, customizable in the inspector. Full version: 18 presets + 18 overlays. Free tier includes all shaders and scripts. binbun3d.itch.io/status-fx

8Apr 15, 2026, 4:22 PM
Stop Using Nodes for Everything in Godot

Using nodes for everything in Godot can cause serious performance problems in some situations. The RenderingServer API lets you do a lot more, a lot faster. Firebelley shows a 12x speedup for instantiating and rendering 100+ items within a single frame in this Alchemortis devlog.

7Apr 15, 2026, 10:39 AM
Water shader I'm working on

Ocean water shader WIP in Godot: Gerstner waves + a looping displacement map baked in Houdini for smaller waves and foam. CPU buoyancy synced by duplicating the get_wave_height() calculation in GDScript -- same parameters, same result. Single grid follows the player; LOD planned next.

5Apr 15, 2026, 7:44 AM
Foot IK / Foot grounding system in Godot 4.6

Full-body biped foot IK + grounding system for a Godot 4.6 Souls-like. Multi-raycast ground sampling, foot rotation to slope, pelvis compensation with separate up/down weights, spine bending on inclines, and an animation fix-up pass. All via a custom SkeletonModifier3D -- no base Godot IK nodes used.

8Apr 14, 2026, 11:13 PM
SpriteStacker V0.3: Voxel Editor (3D glTF Export), Drawing Tool, Smooth Shading and more

SpriteStacker V0.3: new integrated drawing tool with palette loading and alignment guides, a slice editor, a full 3D Voxel Editor with glTF export (Blender-ready), and smooth normal shading for renders and spritestacks. ~1 week of dev total. Mostly feature-complete; V1.0 will be a UI cleanup pass. Free at berlinnights.itch.io/sprite-stacker

9Apr 14, 2026, 5:27 PM