Godot
Some of the most useful methods to handle values

4-slide infographic reference for Godot's value-handling built-ins: max/min, abs, clamp, lerp, lerp_angle, inverse_lerp, remap, ease, and smoothstep -- each with code examples. Typed variants (e.g. floori()) noted. Bonus in comments: framerate-independent lerp via B + (A - B) * exp(-decay * delta).

13Jun 6, 2026, 1:06 AM