Hair Rendering in Godot!
www.reddit.comGodotJun 6, 2026, 10:25 AM

Physically-based hair cards in Godot: Marschner R/TT/TRT scattering lobes, energy-conserving longitudinal distribution (d'Eon et al.), Karis multiple-scattering approx. Hair models from CT2Hair dataset via UE5's Hair Card Generator. Full source + shader: github.com/2Retr0/GodotHair
13Jun 6, 2026, 12:35 PM