Godot
Hair Rendering in Godot!

Physically-based hair cards in Godot: Marschner R/TT/TRT scattering lobes, energy-conserving longitudinal distribution (d'Eon et al.), Karis multiple-scattering approx. Hair models from CT2Hair dataset via UE5's Hair Card Generator. Full source + shader: github.com/2Retr0/GodotHair

13Jun 6, 2026, 12:35 PM