Water shader I'm working on
www.reddit.comGodotApr 14, 2026, 3:16 PM

Ocean water shader WIP in Godot: Gerstner waves + a looping displacement map baked in Houdini for smaller waves and foam. CPU buoyancy synced by duplicating the get_wave_height() calculation in GDScript -- same parameters, same result. Single grid follows the player; LOD planned next.
7Apr 15, 2026, 7:44 AM