Godot
Foot IK / Foot grounding system in Godot 4.6

Full-body biped foot IK + grounding system for a Godot 4.6 Souls-like. Multi-raycast ground sampling, foot rotation to slope, pelvis compensation with separate up/down weights, spine bending on inclines, and an animation fix-up pass. All via a custom SkeletonModifier3D -- no base Godot IK nodes used.

10Apr 14, 2026, 11:13 PM