How That's No Moon's Crossfire evolves the cover-based shooter
www.gamedeveloper.comGame DevelopmentJun 8, 2026

Crossfire (That's No Moon) replaces signposted cover with 'adaptive cover' -- characters physically adapt their posture to organic terrain. Game director Jacob Minkoff credits phase function neural networks (motion matching) combined with UE5 Nanite environments for making it possible.
5Jun 8, 2026, 4:13 PM