Game Development
Catlantean 3D: Making Graphics Like It's 1993

Catlantean 3D: 90s-style FPS built from scratch. 320x240, 256 colors, hand-rolled raycaster. Colormap = O(1) palette distance fog, same trick as Doom. Enemy sprites are Blender models rendered via Python and palette-quantized. Gibs use Voronoi decomposition and BFS wound bleeding.

5Jun 9, 2026, 12:56 PM