Game Development
500 million voxels/sec - Voxel engine optimizations

Tantan's Rust+Bevy voxel engine: 20M → 500M voxels/sec (25x). Four techniques: automated extremity bound checking, noise up-sampling, noise caching, and RLE-based chunk data. RLE fits data in L1 cache, enables 32x256x32 chunk sizes, and makes file I/O nearly instant with no compression needed. 17 min.

7Jun 9, 2026, 2:54 PM